﻿// Copyright (C) 2012-2013 Weekend Game Studio
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.

#region Using Statements
using System;
using WaveEngine.Common.Graphics;
using WaveEngine.Common.Math;
using WaveEngine.Components.Cameras;
using WaveEngine.Components.Graphics3D;
using WaveEngine.Components.Particles;
using WaveEngine.Framework;
using WaveEngine.Framework.Graphics;
using WaveEngine.Materials;
#endregion

namespace TorchFireProject
{
    public class MyScene : Scene
    {
        protected override void CreateScene()
        {
            RenderManager.BackgroundColor = Color.Black;

            // Position & LookAt are setted on CameraBehavior           
            var camera = new FreeCamera("Camera", new Vector3(100, 100, 50), Vector3.Zero);

            EntityManager.Add(camera);
            RenderManager.SetActiveCamera(camera.Entity);            
                      
            ParticleSystem fireParticle = new ParticleSystem()
            {
                NumParticles = 30,
                MinLife = TimeSpan.FromSeconds(0.2f),
                MaxLife = TimeSpan.FromSeconds(0.7f),
                LocalVelocity = new Vector3(0.0f, 0.6f, 0.0f),
                RandomVelocity = new Vector3(0.1f, 0.0f, 0.0f),
                MinSize = 4,
                MaxSize = 8,
                MinRotateSpeed = 0.1f,
                MaxRotateSpeed = -0.1f,
                EndDeltaScale = 0.0f,
                EmitterSize = new Vector2(2),
                EmitterShape = ParticleSystem.Shape.Circle,
            };

            var fireParticleEntity = new Entity("fire")
                .AddComponent(new Transform3D())
                .AddComponent(fireParticle)
                .AddComponent(new MaterialsMap(new BasicMaterial("Content/particleFire.wpk", DefaultLayers.Additive) { VertexColorEnabled = true }))
                .AddComponent(new ParticleSystemRenderer());

            EntityManager.Add(fireParticleEntity);
        }
    }
}
